Like many nine-year-olds, Stanley Strum spends a lot of time building things in Minecraft, the immersive game that lets your create your own mini-universe. The game has many tools. But Stanley is one of many players taking the game a step further by building entirely new features into the game. And, more than that, he’s also learning how to code.
Exciting things are always happening in the STEM world! Click on the news stories listed below to learn more.
Why should local manufacturing companies have so many empty hiring spots for good-paying jobs, and how can teachers prepare and encourage kids to snag them?
Bridging the gap between education, innovation, and industry-led solutions! This year’s STEM Summit is designed to allow educators, entrepreneurs, business leaders, and innovators of all types to come together and learn about real solutions to enhance teacher professional development, encourage student engagement, and provide learning opportunities in traditional and non-traditional environments.
Allowing students to bring their own devices to class can be a cost-effective way to quickly get access to the internet and to the many useful tools those devices carry. But students don’t always get the chance to use their devices, especially in low-income schools.
Open Position: Education Program Facilitators (multiple)
Organization: The Outdoor Classroom
Date Opened: 18 November 2013
Closing Date: Open Until Filled
CUSP (Climate and Urban Systems Partnership) is going to be participating in two separate tabling events in September and is looking for team members to help with staffing; CUSP is rolling out their new climate education tent, a collaborative tabling activity area that both promotes the CUSP mission, but also highlight individual organizations.
Techbridge has recently released a free, online interactive toolkit to help potential role models develop skills to engage girls and underrepresented youth in STEM. The Role Models Matter Toolkit currently provides 10 mini-lessons for role models to help plan, structure and implement their visit with students.
What makes a makerspace interesting? Itʼs not just the size of the shop or the number of active members. Nor is it the selection of tools or having an advanced RFID inventory system. Sure, those pieces count, but itʼs how a makerspace slots into its community — elevating and inspiring the makers — that makes it stand out.
You hear a lot nowadays about the magic of big data. Getting hold of the right numbers can increase revenue, improve decision-making, or help you find a mate — or so the thinking goes. In 2009, U.S. Education Secretary Arne Duncan told a crowd of education researchers: "I am a deep believer in the power of data to drive our decisions. Data gives us the roadmap to reform.
What do students who receive a Bachelors degree in a STEM major end up doing with it? The answer, as this chart shows, is all over the place.
A DOZEN STUDENTS TURNED THEIR VISION INTO VIDEO IN ONE DAY
PITTSBURGH, July 16, 2014 — In the span of just a few hours, 12 middle and high school students transformed ideas about scientific topics into videos during Carnegie Science Center’s Digital Video SMASH JAM Workshop this weekend.
Be part of the region’s premier educational technology conference as a presenter at this year’s TRETC gathering.
Women are – rather unfortunately, and ironically — choosing not to pursue a line of work that can lead to the fastest-growing, highest-paying jobs in the world. I’m talking about careers in STEM, an umbrella term (and acronym) for fields comprised of the following: Science, Technology, Engineering and Math.
Raj Sidhu had one of the most coveted design jobs in New York City — and then he left it all to play board games.
It's 2014. We're in a post-feminist society, right? Ha ha. Nope.
That's why campaigns like "Inspire Her Mind," from Verizon, in partnership with Makers, are so important.
In discussions of how to build the future STEM workforce, modern manufacturing jobs usually don’t make the short list. Here’s why they should.
For five consecutive weeks beginning on Tuesday, June 10, we will premiere a series of weekly broadcasts based on the most recent ASME Decision Point Dialogues. This program is a unique Socratic dialogue aimed at raising awareness of existing conflict points on the topic of science, technology, engineering, and math (STEM) education and at stimulating debate that leads to bold decision making and disruptive learning.
Little girls who love LEGOS will soon be able to study dinosaurs, chemistry and the stars with the new “Research Institute” collection featuring female scientists.
The concept came from geochemist Dr. Ellen Kooijman, who garnered 10,000 votes from people who wanted to see LEGO make her idea a reality. Kooijman proposed three female scientists: a paleontologist, a chemist and an astronomer.
Some of the best games for learning aren’t developed with schools in mind. But these more commercial games can be tough to wedge into a classroom. Even the most motivated teachers have to sideline these games because of scarce technology, budget, and/or time.
In an effort to increase interest in manufacturing careers, on Wednesday, the Alcoa Foundation and Discovery Education, launched "Manufacture Your Future," a website aimed at inspiring students in grades 6 through 12 to pursue manufacturing careers.